This is a paragraph! Here's how you make a link: Neocities.
Here's how you can make bold and italic text.
Here's how you can add an image:
Here's how to make a list:
Night 1
12:00 AM
Power: 100%
Status: Safe
Night 1
12:00 AM
Power: 100%
Status: Safe
// Timer example: stay until 9AM
let time = 0;
function nightTimer() {
time += 1; // increment time
console.log("Time: " + time); // debug timer
if(time >= 9) {
alert("You survived the night!");
} else {
setTimeout(nightTimer, 1000); // update every second
}
}
nightTimer();
# Collision detection
for enemy, name in zip(enemies, ["Telephone Man", "Caller", "Cupcake"]):
if abs(player.xcor() - enemy.xcor()) < 20 and abs(player.ycor() - enemy.ycor()) < 20:
text.goto(0,0)
text.write(f"π CAUGHT BY {name.upper()} π", align="center", font=("Arial", 24, "bold"))
game_over = True
Small animatronic with humanoid body, cracked porcelain face, clawed hands, eerie glowing eyes, horror night style, creepy and dark, full body, PNG with transparent background
draw_status()
time.sleep(0.1)
body {
background-image: url('assets/background.png');
background-size: cover; /* Makes it fill the screen */
background-position: center;
background-repeat: no-repeat;
margin: 0;
height: 100vh;
}
if not game_over:
nights_survived += 1
if nights_survived >= TOTAL_NIGHTS:
text.goto(0,0)
text.write("π YOU SURVIVED ALL NIGHTS! π", align="center", font=("Arial", 24, "bold"))
game_over = True
else:
text.goto(0,0)
text.write(f"π Night {nights_survived} Complete! π", align="center", font=("Arial", 24, "bold"))
wn.update()
time.sleep(2)
text.clear()
FiveNightsBackwoods/
ββ index.html
ββ style.css
ββ script.js
ββ assets/
ββ background.png β the only visual you need
# ---------------- END ----------------
text.goto(0,-50)
text.write(f"Nights Survived: {nights_survived}", align="center", font=("Arial", 20, "normal"))
wn.update()
wn.mainloop()
// time progression
hour++;
if (hour > 6) {
night++;
if (night > 5) {
alert("YOU SURVIVED ALL FIVE NIGHTS!");
location.reload();
}Nightmarish animatronic closeβup of a boy with brown hair and green eyes, terrifying expression, metal skull parts showing, glowing eyes, horror lighting.
hour = 12;
power = 100;
enemyDistance = 3;
}Nightmarish animatronic version of a boy with brown hair and green eyes wearing a dark hoodie, mechanical horror style, glowing eerie eyes, cracked metal plating, unsettling expression, cinematic horror lighting, 3D render.
Terrifying animatronic inspired by βRomeβ, closeβup jumpscare shot, glowing eyes, metal pieces, horror atmosphere, cinematic lighting.
// power loss
if (power <= 0) {
alert("POWER OUT!\nGAME OVER");
location.reload();
}Nightmarish animatronic version of [your description here, e.g., βa boy with brown hair and green eyes wearing a hoodieβ], mechanical horror style, glowing eerie eyes, cracked metal plating, unsettling expression, cinematic horror lighting, high detail, full body, 3D render.
Terrifying animatronic inspired by βRomeβ, photorealistic mechanical horror, metallic body with cracked bronze plates, glowing crimson eyes, eerie backlighting, creepy angry expression, detailed metal textures, cinematic horror lighting, 3D render, full body, high resolution.
// update UI
document.getElementById("time").innerText = hour + ":00 AM";
document.getElementById("night").innerText = "Night " + night;
document.getElementById("power").innerText = "Power: " + power + "%";
}if(a.name=="FatMan") img.style.transform = "scale(1.5) rotate(" + (Math.random()*20-10) + "deg)";
vExtreme horror close-up animatronic headshot with glowing eyes, glitch distortion, aggressive posture, cinematic shadows, unsettling mechanical details, horror jump scare style.
setInterval(gameLoop, 3000);
let animatronics=[
{name:"Rome", images:["rome1.png","rome2.png"], distance:3, room:1},
{name:"YOU", images:["you1.png","you2.png"], distance:3, room:2},
{name:"Crunch", images:["crunch1.png","crunch2.png"], distance:3, room:1},
{name:"Shadow", images:["shadow1.png","shadow2.png"], distance:4, room:3},
{name:"Phantom", images:["phantom1.png","phantom2.png"], distance:5, room:2},
{name:"Nightmare", images:["nightmare1.png","nightmare2.png"], distance:6, room:3},
{name:"FatMan", images:["fatman1.png","fatman2.png"], distance:4, room:2} // funny one
];if(a.name=="FatMan") document.getElementById("fatmanSound").play();